A large mountain town, Camlock only has one main road leading out and a mountainside which plunges into giant forests. To the west lies the ruined former capital of County Gildas and the outlying villages, which have grown larger in the 1,000 years since its’ ruin. To the east are the Narem wastelands, filled with ancient temples and holy grounds dedicated to all of the gods. Beyond there, in the far east is the Wild Lands and the city of Nolen, the largest independent city. To the south are the Dwarf lands, where a cold war between Mountain Dwarves and Wood Dwarves is currently being waged and the Sea Dwarves are reaping the benefits. In the far south are the lands of Leonis, Nerian, Spire and the Gnoll and Goblin territories. All are caught in the struggle between two factions of Humans and the Alfen since the unfortunate death of the king of the Human lands, but for those in the north, it is too far away and not a pressing issue for them.
Camlock Population: 7,753. 70% Humans 18% Gnolls 5% Half-Elves 5% Dwarves 1% Halflings 1% Other races.
Lord Richard Hyson rules Camlock, the grandson of a knight, he has never seen active service himself. His decadent ways are contradictory to the central appearance of Camlock itself. His public chamber is as Spartan as expected in Camlock, but his courtiers know the private rooms to be very different. Lord Hyson lets the church run the more ‘boring’ affairs and the city guard to run the more martial affairs. His high advisor is Deeth Jaignor, a goblin with a few corrupt ties.
The Falcon Knights serve more to police the interior of the town than the outside, but their number is large enough to man the ballistas on the giant stone walls. The main defenceless area is the farmland just outside of the town, built up during times of peace, but large dedicated patrols watch over it.
The Anchor is one of the largest inns in Camlock, mainly used by traders, merchants and petty nobles, it doesn’t see much use throughout the year due to the isolation of Camlock.
The Cut Coin is one of the largest taverns, mainly seeing mercantile workers or craftsmen as patrons. The Gilded Goose is the only other notable tavern, seeing even less trade, but known for its homely feel.
The mines produce a vast amount of iron, some gold and some silver. The more valuable supplies are rarely manufactured in the city, but transported to Valdern to go to Talford. The farms produce only a little more food than the city requires, so a few private contractors hunt animals for luxury goods and foods, making a good living for huntsmen.
The largest structure in the city is the Church of Nerthus. Father Altar and his three sons run the clergy and are known to be very influential to matters of government. Nerthus is the dominant deity in the city and to not go to any of her festivals is seen as a breech of etiquette. The Temple of Grond is a very different place, small, open and raucous. The worshippers of Grond are fierce warriors, drunks and have a worrying amount of pull with the Falcon Knights and the Mercenary’s Guild. Other deities are worshipped, most notably Kivarra, however only household shrines and a small corner in The Ruse are dedicated to her.
Dwarven Wonders – magic item shop run by Loic Renheim. The Anchor – largest inn in the city. The Cut Coin – one of the largest taverns in the city. The Farmer’s Respite The Gilded Goose – a small tavern in the city run by Claire and Tobias Maeren. The Ruse The Dented Helm – run by Theodore Nelson Grond’s Blessing – run by Henning Blake The Baker’s The Butcher’s The Research Tower – Professor Adimara Farid Stout’s Outfitters – Rhandolph Stout The Temple of Grond The Temple of Kavarra – ruins Tailors – Victor Broadus Tinker’s Diversions – Joseph Potter Watermoss’ Haberdashers – Awaiting refurbishment